Hi, my name is Tommie Kerstens and I am very passionate about Game-Design, Artificial-Intelligence and 3D-Animation. In this portfolio I want to give you a glimpse into my most recent work. Enjoy.
Full multiplayer game developed in the Unreal Engine 4.
Sliding Mechanic for the game Shrine. Using a custom physics simulation.
Study into a novel AI-technology augmenting BehaviorTrees with Neural Networks in Unreal Engine 4.
Evolving Neural Networks for locomotion control.
Visualization of an evolutionary approach to the
"Traveling Salesman Problem".
Showreel of Animation done in 3dsMax, Maya, and Blender.
A film about the catastrophic impact of overfishing.
3D-Modeling & Animation.